City:Kansas City (United States)
Membership11years 255days ago.
Last Login2years 131days ago.
Last Move2years 172days ago.
faceman1 This user does not accept private emails.

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City:Kansas City (United States)
Membership11years 255days ago.
Last Login2years 109days ago.
Last Move2years 135days ago.
madmurdoch This user does not accept private emails.

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Advanced with no pilot killed chits (area delimited plane placement) Blue Max Game 756738, Turn 14 - Ended game
The Map
Situations, Special messages & Tail.
Planes status


Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced without kills Blue Max game with area delimited plane placement. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes.

In this game you will have fivefold the normal amount of fuel available at the beginning of the game.
The area delimited plane placement let you choose the position and heading of his plane in a limit area of the map. You can read the complete rules here.
You are playing the High Noon (DVII) scenario, on a 12x10 hex board, and there are 2 players in this game.
This game was created by madmurdoch 2years 241days ago.
The game ended 2years 241days ago, and madmurdoch was the game winner
Blue Max game 756738 ranking
 Pos.  Pts Shot
downs
 User Plane
Status
 Damage

1st881madmurdoch0%
2nd120faceman169.3%
Current turn: 14 - last 8 turns events
13. faceman1 was shot down by madmurdoch.
13. madmurdoch fired at faceman1, distance 2 with no deflection. 7 points. Damage BR (Base:4,Stb:+1,Tail:+1,Fired:+1,Dice:+5).
12. madmurdoch fired at faceman1, distance 2 with no deflection. 4 points. Damage B (Base:4,Stb:+1,Speed:-2,Tail:+1,Dice:+3).
9. madmurdoch fired at faceman1, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Fired:+1,Dice:+4).
8. madmurdoch fired at faceman1, distance 2 with deflection. 5 points. Damage R (Base:4,Stb:+1,Defl:-2,Tail:+1,Fired:+1,Dice:+5).
7. madmurdoch fired at faceman1, distance 2 with deflection. 5 points. Damage R (Base:4,Stb:+1,Defl:-2,Tail:+1,Fired:+1,Dice:+5).
6. madmurdoch fired at faceman1, distance 2 with deflection. 5 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Fired:+1,Dice:+3).

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