City:San Jose (United States)
Personal Data:Male, born: May 09 1970
Membership10years 328days ago.
Last Login207days 5h ago.
Last Move218days 15h ago.
aces_high This user accept private emails.

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City:London, Ontario (Canada)
Membership9years 231days ago.
Last Login42' 51" ago.
Last Move34' 48" ago.
CaptVimes This user does not accept private emails.

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Advanced with no pilot killed chits Blue Max Game 768902, Turn 28 - Ended game
The Map
Situations, Special messages & Tail.
Planes status


Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Flying Targets VI scenario, on a 12x10 hex board, and there are 2 players in this game.
This game was created by 2years 119days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 2years 110days ago, and aces_high was the game winner
League info
This game is part of league number: 10825 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1CaptVimes0---484-
2aces_high0-Out-680-

Victory type: Strategic victory, winning side: Allied.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 28 - last 8 turns events
27. aces_high aces_high crash down due to consequences of fire damages.
27. aces_high damaged by fire.
26. aces_high damaged by fire.
26. aces_high fired at CaptVimes, distance 1 with deflection. 6 points. Damage R (Base:7,Stb:+1,1Gun:-2,Defl:-1,Long:+1,Dice:+4).
25. aces_high damaged by fire.
25. aces_high fired at CaptVimes, distance 1 with no deflection. 6 points. Damage B (Base:7,Stb:+1,1Gun:-2,Dice:+2).
25. CaptVimes fired at aces_high, distance 1 with no deflection. 9 points. Damage BRRR (Base:7,Stb:+1,Long:+1,Dice:+6).
25. aces_high's plane is on fire.
23. aces_high fired at CaptVimes, distance 2 with deflection. 1 points. Damage B (Base:4,1Gun:-2,Defl:-2,Long:+1,Dice:+5).
22. CaptVimes's plane fire extinguished.
22. CaptVimes damaged by fire.
21. CaptVimes's plane smoke turned into fire.

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